"In this day and age, it’s good to have a game that forces you to slow down and not just barrel ahead...If you want a beautiful challenge, I highly recommend."

- Fanbase Press

"I was instantly entranced by its atmosphere...I may not have figured out all the paths its doorways lead through, but I don’t mind lingering for as long as it takes to map them."

- Indie Game Reviewer


 


This challenging puzzler immerses you in a strange world - and it’s up to you to figure out how it all works. There is no guidance. No hand holding. It’s an unusual and somewhat experimental game, that doesn't behave as you might expect.

 

At its core it’s just atmosphere and puzzles. If that's what you fancy, then you're all set, but there are elements that give it an extra layer - a bonus for those who like to dig deeper.

 

The puzzles themselves share some common principles, yet each has its own rules. There is a trial and error aspect to all of it, threaded with logic and three-dimensional thinking, and the rules are best discovered at a slow, methodical pace. There’s no rush. Slow down, take your time, and enjoy the process.

 

That being said, it is not for everyone. It is not a casual game, it is hard and not very forgiving, and it takes patience to get anywhere. If you want to solve difficult puzzles, this game is for you. If you want something easy with quick rewards, chances are you won't enjoy it.


 

 


It is built to be a free-form experience that's played through more than once. You will almost certainly miss things on your first go. "New Game Plus" mode keeps track of solved puzzles and lets you explore a different path. If you really want to solve everything, I would recommend taking notes - have a pen and a piece of paper. But of course you're free to do without, that's great too. Go nuts, be impressive.


 


Since there's no playable demo at the moment, the video below will show you some gameplay and give an in-depth look at how one of the puzzles is solved, along with a tutorial for navigating the game world.


A bit of philosophy behind the game and some extra gameplay footage, if you're interested.


Currently working on letting you check controls in game, since Unity's settings window is no longer supported. In the meantime here a quick reference card for games' controls.


 


Dooria Version 1.1 is now out.

What's new:

- Changed/sped-up side switch transition

- Slightly sped up player movement

- Sped up Title/Menu screen zooms

- It is now possible to view the other side of the puzzle without needing to visit it first

- Changed how Skip Door treats completed levels

- Fixed an issue with game not remembering a level when it's chosen from Wheel of Doors

- Various audio tweaks

- Added another way to track the NPC



Some questions you might have:

Q: What's the difficulty level?

A: It ramps up quick, gets easier once you understand the mechanics, and then gets brutal once you reach final tier puzzles. So far I'm not aware of anyone who's been able to solve all the puzzles. You'll definitely burn a few calories. 

Q: What platform?

A: Steam at the moment, for PC and Mac, but depending on how things go, would love to do  mobile/iPhone/iPad/Android/consoles.

Q: Who is the developer?

A: The game was developed by Gene Lange, who is the sole member of Paper Atom, in collaboration with Muir Freeland of Sky Tyrannosaur.

Q: I have more questions, how do I reach out?

A: You can send me an email. Or you can join our Discord server. Or tweet @PaperAtom


 


copyright 2020 Paper Atom LLC