{"id":341,"date":"2021-11-16T05:13:05","date_gmt":"2021-11-16T05:13:05","guid":{"rendered":"https:\/\/dooriagame.com\/?page_id=341"},"modified":"2021-12-07T04:50:21","modified_gmt":"2021-12-07T04:50:21","slug":"dooria-game-guide-2","status":"publish","type":"page","link":"https:\/\/dooriagame.com\/?page_id=341","title":{"rendered":""},"content":{"rendered":"<div class=\"vce-row-container\" data-vce-boxed-width=\"true\"><div class=\"vce-row vce-row--has-col-background vce-row--col-gap-30 vce-row-equal-height vce-row-content--top\" id=\"el-6b2782bc\" data-vce-do-apply=\"all el-6b2782bc\"><div class=\"vce-row-content\" data-vce-element-content=\"true\"><div class=\"vce-col vce-element--has-background vce-col--md-auto vce-col--xs-1 vce-col--xs-last vce-col--xs-first vce-col--sm-last vce-col--sm-first vce-col--md-last vce-col--lg-last vce-col--xl-last vce-col--md-first vce-col--lg-first vce-col--xl-first\" id=\"el-ff5a831e\"><div class=\"vce-col-inner\" data-vce-do-apply=\"border margin background  el-ff5a831e\"><div class=\"vce-content-background-container\"><\/div><div class=\"vce-col-content\" data-vce-element-content=\"true\" data-vce-do-apply=\"padding el-ff5a831e\"><div class=\"vce-single-image-container vce-single-image--align-center\" id=\"dooria-introduction\"><div class=\"vce vce-single-image-wrapper\" id=\"el-3a7d2f31\" data-vce-do-apply=\"all el-3a7d2f31\"><figure><div class=\"vce-single-image-inner vce-single-image--absolute\" style=\"padding-bottom: 43.3333%; width: 960px;\"><img loading=\"lazy\" decoding=\"async\" class=\"vce-single-image vcv-lozad\" data-src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/GameGuide01.jpg\" width=\"960\" height=\"416\" src=\"\" data-img-src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/GameGuide01.jpg\" alt=\"\" title=\"GameGuide01\" \/><noscript>\n        <img loading=\"lazy\" decoding=\"async\" class=\"vce-single-image\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/GameGuide01.jpg\" width=\"960\" height=\"416\" alt=\"\" title=\"GameGuide01\" \/>\n      <\/noscript><\/div><figcaption hidden=\"\"><\/figcaption><\/figure><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-5bbc94a3\" data-vce-do-apply=\"all el-5bbc94a3\"><h3>&nbsp;<\/h3><h3 style=\"text-align: center;\"><span style=\"font-weight: 400;\">Introduction<\/span><\/h3><p><span style=\"font-weight: 400;\">The world of Dooria is complex. It\u2019s a big machine, dressed as a city, with doors that work as portals into different areas. This guide is here to help you navigate it and make some sense of its concepts. You can accomplish that without a guide, but it\u2019s a challenge that requires an amount of attention and patience that most people may not have time for. You are, however, highly encouraged to at least try the game on your own at first. In fact, get a piece of paper and a pen and take notes as you go, it may prove helpful. If you do become hopelessly stuck, confused, feeling like you\u2019re missing something, or simply wishing to understand more about the game, come back here for some help.<\/span><\/p><p dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\">&nbsp;<\/p><p><span style=\"font-weight: 400;\">This guide is in three parts. Part One looks at various gameplay elements, Part Two briefly explores the narrative concept behind the game, and Part Three is a walkthrough. Some areas of this guide will inevitably contain spoilers, but a warning will be given prior to anything major.<\/span><\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><div class=\"vce-row-container\" data-vce-boxed-width=\"true\"><div class=\"vce-row vce-row--has-col-background vce-row--col-gap-30 vce-row-equal-height vce-row-content--top\" id=\"el-af02d7a9\" data-vce-do-apply=\"all el-af02d7a9\"><div class=\"vce-row-content\" data-vce-element-content=\"true\"><div class=\"vce-col vce-element--has-background vce-col--md-auto vce-col--xs-1 vce-col--xs-last vce-col--xs-first vce-col--sm-last vce-col--sm-first vce-col--md-last vce-col--lg-last vce-col--xl-last vce-col--md-first vce-col--lg-first vce-col--xl-first\" id=\"el-fc00cd87\"><div class=\"vce-col-inner\" data-vce-do-apply=\"border margin background  el-fc00cd87\"><div class=\"vce-content-background-container\"><\/div><div class=\"vce-col-content\" data-vce-element-content=\"true\" data-vce-do-apply=\"padding el-fc00cd87\"><div class=\"vce-text-block\" id=\"dooria-P1Chapter1\"><div class=\"vce-text-block-wrapper vce\" id=\"el-2d28fe9c\" data-vce-do-apply=\"all el-2d28fe9c\"><h1 style=\"text-align: center;\"><span style=\"font-weight: 400;\">Part One: Gameplay<\/span><\/h1><h4 style=\"text-align: center;\"><b>CHAPTER 1: GETTING AROUND<\/b><\/h4><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-fbb57300\" data-vce-do-apply=\"all el-fbb57300\"><div><p><noscript><\/p>\n<style>.vce-row-container .vcv-lozad {display: none}<\/style>\n<p><\/noscript><\/p><\/div><div><div><p><noscript><\/p>\n<style>.vce-row-container .vcv-lozad {display: none}<\/style>\n<p><\/noscript><\/p><\/div><div><p><strong>Menus<\/strong><\/p><p><span style=\"font-weight: 400;\">The game can be played with a keyboard or a controller. Throughout the guide, whenever new controls are introduced, keyboard controls will be listed first, followed by controller ones in parentheses. After the controls are introduced, they\u2019ll simply be referred to either by their direction or their action name.<\/span><\/p><p><span style=\"font-weight: 400;\">In Dooria all menu navigation is done with directional navigation, using the UP, DOWN, LEFT and RIGHT arrow keys (Up, Down, Left and Right direction on D-pad), and your selections are accepted with an Accept action by pressing the ENTER key on your keyboard (bottom Action Button). Most of the time, for ease of use, the Up direction will also work as Accept action.<\/span><\/p><p><span style=\"font-weight: 400;\">The Main Menu is made up of two sections - the Title Screen and the Shell Menu. The Title Screen is where you start a new game, continue your current game, or quit the application. The Shell Menu is where you can select your language and view the controls.<\/span><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-431 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ShellMenu01.jpg\" alt=\"\" width=\"1224\" height=\"448\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ShellMenu01.jpg 1224w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ShellMenu01-300x110.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ShellMenu01-1024x375.jpg 1024w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ShellMenu01-768x281.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ShellMenu01-848x310.jpg 848w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ShellMenu01-1140x417.jpg 1140w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ShellMenu01-1170x428.jpg 1170w\" sizes=\"auto, (max-width: 1224px) 100vw, 1224px\" \/><\/p><p><span style=\"font-weight: 400;\">When you launch the game for the very first time, you\u2019ll start in the language section of the Shell Menu. Use the Up and Down controls to choose your language. Once you\u2019ve made your choice, press Right to go to the next screen that contains a door. If you press Right one more time, you\u2019ll go to the screen that describes all the controls. Take note of it and press Left to return to the door. Press Accept to walk through the door and enter the Title Screen.<\/span><\/p><p><span style=\"font-weight: 400;\">You can always return to the Shell Menu later by pressing Down in the Title Screen. Once on the Title Screen, you\u2019ll be presented with a single door. Enter it to start the game (Accept action).<\/span><\/p><p><span style=\"font-weight: 400;\">You\u2019ll watch the intro, and when it\u2019s over, you\u2019ll arrive at the first tutorial level and regain player control. At this point you can also use the Pause action by pressing Esc on your keyboard (Start Button) to open the Pause Menu. If you do that, a drop down menu will appear and you will be presented with the option to exit to the Main Menu.<\/span><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-435\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/PauseMenu01.jpg\" alt=\"\" width=\"839\" height=\"480\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/PauseMenu01.jpg 839w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/PauseMenu01-300x172.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/PauseMenu01-768x439.jpg 768w\" sizes=\"auto, (max-width: 839px) 100vw, 839px\" \/><\/p><p><span style=\"font-weight: 400;\">Choosing NO or hitting Pause again will resume your game. If you choose YES, you\u2019ll leave the current puzzle and return to the Main Menu. Now you\u2019ll see three doors. Green door, on the left, quits the game. Center door continues your current game. Red door, on the right, deletes all your progress and starts a new game.<\/span><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-434 size-full aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/MainMenu01-1.jpg\" alt=\"\" width=\"1224\" height=\"800\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/MainMenu01-1.jpg 1224w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/MainMenu01-1-300x196.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/MainMenu01-1-1024x669.jpg 1024w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/MainMenu01-1-768x502.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/MainMenu01-1-848x554.jpg 848w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/MainMenu01-1-1140x745.jpg 1140w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/MainMenu01-1-1170x765.jpg 1170w\" sizes=\"auto, (max-width: 1224px) 100vw, 1224px\" \/><\/p><p><span style=\"font-weight: 400;\">There\u2019s no need to save - your progression through the game is saved automatically. One thing to keep in mind is that your in-puzzle progress is not saved, so if you leave your game mid-puzzle, next time you load the puzzle, it will be reset to the starting position.<\/span><\/p><\/div><\/div><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-db49a07e\" data-vce-do-apply=\"all el-db49a07e\"><p><b>Movement<\/b><\/p><p><span style=\"font-weight: 400;\">Navigation in Dooria is quite simple. You can walk left and right, you can enter a door, you can check the other side of the puzzle, and you can pan the camera up and down. That\u2019s it. Sometimes you\u2019ll find yourself up on a ledge. To jump down simply hold down the direction in which you want to jump down (either Left or Right). You cannot jump across gaps or further than a single column width.<\/span><\/p><p>&nbsp;<\/p><p><strong>The controls are as follows:<\/strong><\/p><p><span style=\"font-weight: 400;\">Walk left - LEFT ARROW (Left on D-Pad), hold to jump down from ledge<\/span><\/p><p><span style=\"font-weight: 400;\">Walk right - RIGHT ARROW (Right on D-Pad), hold to jump down from ledge<\/span><\/p><p><span style=\"font-weight: 400;\">Enter door - UP ARROW (Up on D-Pad)<\/span><\/p><p><span style=\"font-weight: 400;\">Activate\/deactivate vision of the other side of the puzzle - DOWN ARROW (Down on D-Pad)<\/span><\/p><p><span style=\"font-weight: 400;\">Pan camera up - number 9 (Up on Right Stick)<\/span><\/p><p><span style=\"font-weight: 400;\">Pan camera down - number 0 (Down on Right Stick)<\/span><\/p><p><span style=\"font-weight: 400;\">Pause Menu\/Close Pause Menu - ESC (Start Button)<\/span><\/p><p><span style=\"font-weight: 400;\">Accept\/Select menu option - ENTER (bottom Action Button)<\/span><\/p><p>&nbsp;<\/p><p><span style=\"font-weight: 400;\">Some keyboard control hints appear throughout the game, on pieces of paper taped to walls. You can always view full controls in the Shell Menu.<\/span><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-353 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ControlsDiagram01.jpg\" alt=\"\" width=\"1478\" height=\"912\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ControlsDiagram01.jpg 1478w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ControlsDiagram01-300x185.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ControlsDiagram01-1024x632.jpg 1024w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ControlsDiagram01-768x474.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ControlsDiagram01-848x523.jpg 848w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ControlsDiagram01-1140x703.jpg 1140w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/ControlsDiagram01-1170x722.jpg 1170w\" sizes=\"auto, (max-width: 1478px) 100vw, 1478px\" \/><\/p><p><span style=\"font-weight: 400;\">Also, the Pause Menu has an abbreviated controls diagram, if you\u2019re ever in need of a quick reminder during the game.<\/span><\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><div class=\"vce-row-container\" data-vce-boxed-width=\"true\"><div class=\"vce-row vce-row--has-col-background vce-row--col-gap-30 vce-row-equal-height vce-row-content--top\" id=\"el-5a3f253c\" data-vce-do-apply=\"all el-5a3f253c\"><div class=\"vce-row-content\" data-vce-element-content=\"true\"><div class=\"vce-col vce-element--has-background vce-col--md-auto vce-col--xs-1 vce-col--xs-last vce-col--xs-first vce-col--sm-last vce-col--sm-first vce-col--md-last vce-col--lg-last vce-col--xl-last vce-col--md-first vce-col--lg-first vce-col--xl-first\" id=\"el-7906f391\"><div class=\"vce-col-inner\" data-vce-do-apply=\"border margin background  el-7906f391\"><div class=\"vce-content-background-container\"><\/div><div class=\"vce-col-content\" data-vce-element-content=\"true\" data-vce-do-apply=\"padding el-7906f391\"><div class=\"vce-text-block\" id=\"dooria-P1Chapter2\"><div class=\"vce-text-block-wrapper vce\" id=\"el-dbd57456\" data-vce-do-apply=\"all el-dbd57456\"><h4 style=\"text-align: center;\"><b>CHAPTER 2:&nbsp; BASIC GAMEPLAY CONCEPTS<\/b><\/h4><p>&nbsp;<\/p><p><b>Facing in the opposite direction and side flipping.<\/b><\/p><p><span style=\"font-weight: 400;\">Imagine for a second you\u2019re looking in a specific direction. Some things will be on your right and some on your left. Now turn around and face in the opposite direction. The things that were on your right are now on your left and vice versa.<\/span><\/p><p><span style=\"font-weight: 400;\">Add a couple of doors. Walk through the one on the right. Turn around and face the door. Now the one you came out of is on the left (fig.1). This is the basic spatial relationship between the two sides of the puzzle. Every time you switch from one side to another, think of it as simply turning around. Let\u2019s call the first side Side A, and the other side Side B.<\/span><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-354 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig01.jpg\" alt=\"\" width=\"1024\" height=\"512\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig01.jpg 1024w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig01-300x150.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig01-768x384.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig01-848x424.jpg 848w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-30d3a1fa\" data-vce-do-apply=\"all el-30d3a1fa\"><p><strong>Door rules.<\/strong><\/p>\n<p><span style=\"font-weight: 400;\">That by itself of course is not very interesting. So let\u2019s add a few more doors, and some rules to spice things up. First we make a grid, say 5 doors wide and 3 doors tall. That\u2019s a lot of doors, so to help us keep track of them, let\u2019s number them in the following manner: first digit of the number will indicate the row, and the last digit will indicate the column, and they\u2019ll be separated by a zero to make it easier to read. Think hotel door numbering. So for example the first door in the first row will be 101, the third door of the second row will be 203, etc. Imagine these rows as floors of a building. And to make things even clearer, let\u2019s make it so that all of the doors in the same row look the same (fig. 2). There will be exceptions. In the game you\u2019ll notice that some doors don\u2019t have numbers and may even look different from other doors of the same row, but they still function as if they did have a number, you\u2019ll just have to note which row they were in originally. (fig. 2)<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-355 aligncenter\" src=\"wp-content\/uploads\/2021\/11\/fig02.jpg\" alt=\"\" width=\"512\" height=\"512\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig02.jpg 512w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig02-300x300.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig02-150x150.jpg 150w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Keep in mind that when you\u2019re on the other side, right and left are flipped, so the door order will be flipped as well (fig. 3).<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-356 aligncenter\" src=\"wp-content\/uploads\/2021\/11\/fig03.jpg\" alt=\"\" width=\"1024\" height=\"512\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig03.jpg 1024w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig03-300x150.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig03-768x384.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig03-848x424.jpg 848w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Keep in mind that when you\u2019re on the other side, right and left are flipped, so the door order will be flipped as well (fig. 3).<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-357 aligncenter\" src=\"wp-content\/uploads\/2021\/11\/fig04.jpg\" alt=\"\" width=\"1024\" height=\"512\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig04.jpg 1024w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig04-300x150.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig04-768x384.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig04-848x424.jpg 848w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">When you start a real puzzle in the game, you\u2019ll always start on side A, and all of the ground level doors will be open, so you have a number of doors to choose from. The gameplay will go something like this. Pick a door and walk through it. It collapses, and the screen switches to the other side, where you exit. You\u2019ve exited the door on Side B and turned around to face it. Now we introduce another rule. <\/span><em><span style=\"font-weight: 400;\">When you come out of a door, it shuts behind you, and you can\u2019t re-enter it.<\/span><\/em><span style=\"font-weight: 400;\"> However, there are doors you <\/span><em><span style=\"font-weight: 400;\">can<\/span><\/em><span style=\"font-weight: 400;\"> enter. The puzzle knows which door you came out of, and it unlocks all the other doors that belong to the same row. For example if you came out of a door 102, doors 101, 103, 104, etc will be open. If you came out of a higher row door, such as 202, 302, etc, some of the open doors may be out of reach (fig. 5), but we know how to bring them down.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-358 aligncenter\" src=\"wp-content\/uploads\/2021\/11\/fig05.jpg\" alt=\"\" width=\"512\" height=\"512\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig05.jpg 512w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig05-300x300.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig05-150x150.jpg 150w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Up to this point, we\u2019ve been thinking about walking through a door in a way that we\u2019re all familiar with. You enter it on one side and come out on the other side of the same door. But now, let\u2019s examine a slightly different mechanism. Imagine for a second you have a house, with a kitchen and a bedroom. The kitchen is downstairs, and the bedroom is upstairs. The bedroom has a door, and the kitchen has a door. They\u2019re two different doors in two separate parts of your house. Normally, if you wanted to get from the bedroom to the kitchen, you\u2019d pass through the bedroom door, walk through the hallway, take the stairs down, and then pass through the kitchen door. But now imagine you open the bedroom door, and what you see through it is not the hallway, but the kitchen, and if you walk through it, you\u2019ll enter the kitchen right away. That\u2019s how a portal works. And that\u2019s actually how the doors in the game work. If you enter the door on side A, when you come out on side B, that\u2019s a different door you just came out of. For example you enter door 203 on side A, but come out of door 103 on side B. In fact, the door on the other side might not even look the same as the one you entered (fig. 6).<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-359 aligncenter\" src=\"wp-content\/uploads\/2021\/11\/fig06.jpg\" alt=\"\" width=\"768\" height=\"384\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig06.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig06-300x150.jpg 300w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Because of that, what happens to doors on one side does not have to have any effect on what happens to doors on the other. And you\u2019ll find that it doesn\u2019t.&nbsp; And this allows for the two sides to move independently and to have different rules and mechanics. And it is this independent manipulation of the two sides that allows you to solve the puzzles (fig. 7).<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-436 size-full\" src=\"wp-content\/uploads\/2021\/11\/fig07-1.jpg\" alt=\"\" width=\"1536\" height=\"576\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig07-1.jpg 1536w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig07-1-300x113.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig07-1-1024x384.jpg 1024w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig07-1-768x288.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig07-1-848x318.jpg 848w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig07-1-1140x428.jpg 1140w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/fig07-1-1170x439.jpg 1170w\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Let\u2019s continue where we left off and pick an open door on ground level, and enter it. It collapses, and we exit on side A again. We can see that the door we entered earlier on side A is still collapsed and the door that was above it is at ground level. We can\u2019t enter it yet, because it belongs to the second row, and we\u2019ve come out of the first, however at this point you have all the tools needed to bring those other doors down.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So what happens when you\u2019ve brought down to the ground level the doors from the very top row? Another rule comes into play. Top row doors are called Finish Doors, and entering them solves the puzzle. You can learn more about that in Chapter 3.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We\u2019ve looked at a basic puzzle here, but different puzzles have different rules and behaviors. In Chapter 3 we\u2019ll look at all the components of all the puzzles and the behaviors they introduce, but for now here\u2019s the summary of the fundamental rules that are universal to all the puzzles:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Entering a door alters the door grid in some way that allows progression<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you come out of a door, it shuts behind you and you cannot re-enter it<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Doors with the same row number look the same (unless it\u2019s a special door, see chapter 3)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You can only enter doors that have the same row number as the one you came out of<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">A puzzle is solved by entering any of the doors from the top row<\/span><\/li>\n<\/ol><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-7b9a9f65\" data-vce-do-apply=\"all el-7b9a9f65\"><p><b>Solving The Puzzles<\/b><\/p><p><span style=\"font-weight: 400;\">Now that we have some understanding of the mechanics, how do we actually approach solving the puzzles? Well, here are some hints and suggestions. When you begin a puzzle, familiarize yourself with both sides - this might help you decide which door to start with. You\u2019ll still begin with a trial and error approach, and that\u2019s ok, but you should have an idea of what you want to do, even if it\u2019s not the correct one. On the first few attempts you should focus on learning that particular puzzle\u2019s rules and mechanics. Once you understand how it works, you can start to develop a strategy. Pick a target side (A or B), and try to solve on that side. Try to think at least two or three steps ahead, for most people it\u2019s harder to see further than that. If you\u2019re hitting too many dead ends, don\u2019t hesitate to scrap your current strategy and try something radically different. For example, try starting with a different door. As you become more and more familiar with a puzzle, you\u2019ll be able to memorize your path fully, experiment and make adjustments. If you\u2019re stuck, try solving on the other side, it might be easier. Don\u2019t rush, there\u2019s no time limit. Take notes if you have to. And if you\u2019re truly unable to figure it out, you can check the puzzle solutions in Part Three of this guide.<\/span><\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><div class=\"vce-row-container\" data-vce-boxed-width=\"true\"><div class=\"vce-row vce-row--has-col-background vce-row--col-gap-30 vce-row-equal-height vce-row-content--top\" id=\"el-d2d68709\" data-vce-do-apply=\"all el-d2d68709\"><div class=\"vce-row-content\" data-vce-element-content=\"true\"><div class=\"vce-col vce-element--has-background vce-col--md-auto vce-col--xs-1 vce-col--xs-last vce-col--xs-first vce-col--sm-last vce-col--sm-first vce-col--md-last vce-col--lg-last vce-col--xl-last vce-col--md-first vce-col--lg-first vce-col--xl-first\" id=\"el-ec8c33e8\"><div class=\"vce-col-inner\" data-vce-do-apply=\"border margin background  el-ec8c33e8\"><div class=\"vce-content-background-container\"><\/div><div class=\"vce-col-content\" data-vce-element-content=\"true\" data-vce-do-apply=\"padding el-ec8c33e8\"><div class=\"vce-text-block\" id=\"dooria-P1Chapter3\"><div class=\"vce-text-block-wrapper vce\" id=\"el-befa822c\" data-vce-do-apply=\"all el-befa822c\"><h4 style=\"text-align: center;\"><b>CHAPTER 3: DOOR TYPES AND PUZZLE ELEMENTS<\/b><\/h4><p>&nbsp;<\/p><p><span style=\"font-weight: 400; color: #ff0000;\">Spoiler warning: This chapter reveals different door types and some of the more advanced puzzle mechanisms. If you wish to discover them on your own, skip this chapter.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-3395a1e8\" data-vce-do-apply=\"all el-3395a1e8\"><p><strong>Finish Doors<\/strong><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-362 alignleft\" src=\"wp-content\/uploads\/2021\/11\/FinishDoor01.jpg\" alt=\"\" width=\"128\" height=\"256\"><\/p><p><span style=\"font-weight: 400;\">You may have noticed that the top row doors don\u2019t have numbers, but instead have a green triangle arrow on them. These are the Finish Doors, and they lead to the next puzzle. Side A and side B have different Finish Doors. That means you can choose where to go next. Early in the game you\u2019re not given any clues as to which you should pick, so at this point it\u2019s entirely up to you. Some Finish Doors won\u2019t take you to the next puzzle right away, and may deposit you in an area called the Fountain Square (see Chapter 4 - Encounter Spaces) or a Hint Space (see Chapter 5 - Solving The Path), from which you will proceed to the next puzzle. You may also notice that the Finish Doors look the same as the first row doors of the puzzle they take you to, or, if not going to a puzzle, they\u2019ll look like the first door at whatever area you arrive at. This is how you can identify which Finish doors lead where, once you start planning your path.<\/span><\/p><p>&nbsp;<\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-364 aligncenter\" src=\"wp-content\/uploads\/2021\/11\/FinishAndFirstRowDoors01.jpg\" alt=\"\" width=\"685\" height=\"425\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/FinishAndFirstRowDoors01.jpg 685w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/FinishAndFirstRowDoors01-300x186.jpg 300w\" sizes=\"auto, (max-width: 685px) 100vw, 685px\" \/><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-622b5d53\" data-vce-do-apply=\"all el-622b5d53\"><p><strong>Reset Door<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-363 alignleft\" src=\"wp-content\/uploads\/2021\/11\/ResetDoor01.jpg\" alt=\"\" width=\"128\" height=\"256\"><\/p>\n<p><span style=\"font-weight: 400;\">In any of the puzzles, you can walk to the far left side, to a spot which in earlier puzzles is marked by a circular arrow symbol on the wall. This will lower a red door with the same symbol on it. Entering that door will reset the puzzle. You may choose to use it at any time and for whatever reason. For instance, if you\u2019ve run out of doors you can enter and can\u2019t proceed anymore, or if you\u2019ve decided you don\u2019t like where your current solution is taking you and want to try a different approach.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-3a1ac663\" data-vce-do-apply=\"all el-3a1ac663\"><p><strong>Skip Door<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-366 alignleft\" src=\"wp-content\/uploads\/2021\/11\/SkipDoor01.jpg\" alt=\"\" width=\"128\" height=\"256\"><\/p>\n<p><span style=\"font-weight: 400;\">Opposite of the Reset door, all the way on the right, is another door that lowers. It\u2019s green, with arrows that look like a fast-forward symbol. When you\u2019ve solved a particular puzzle, and return to that tier version again, usually in New Game Plus (NG+), the Skip door will come down and let you bypass having to solve the puzzle again on that particular side. For instance, if you\u2019ve solved it on side B, the Skip door will only be available on side B. It essentially functions as that side\u2019s Finish Door, except you can enter it right away. More on Skip Door in Chapter 6 - The Skip Door.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-9002cbc7\" data-vce-do-apply=\"all el-9002cbc7\"><p><b>Universal Door<\/b><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-368 alignleft\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/UniversalDoor01.jpg\" alt=\"\" width=\"128\" height=\"256\"><\/h2><p><span style=\"font-weight: 400;\">This door adds two additional behaviors to any puzzle it\u2019s in: 1) A Universal Door is not row specific and can be entered from any other door, as long as it\u2019s accessible via ground or a ledge; 2) When you exit a Universal Door, it shuts behind you but ALL OTHER DOORS become open. This makes Universal Doors extremely useful for solving puzzles in a new way, such as to access a door you previously couldn\u2019t get to. Universal Doors are not available from the start of the game, and only start to appear in puzzles once you\u2019ve solved the Bus Puzzle. However, once unlocked, they will populate all of the puzzles that can have them and will even be available in NG+. Only deleting all your progress and starting a brand new game will remove them.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-587428d1\" data-vce-do-apply=\"all el-587428d1\"><p><strong>White Doors<\/strong><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-369 alignleft\" src=\"wp-content\/uploads\/2021\/11\/WhiteDoor01.jpg\" alt=\"\" width=\"128\" height=\"256\"><\/h2><p><span style=\"font-weight: 400;\">Tier 2 puzzles will have a White Door in the top row. These doors take you to special areas, called Hint Spaces, which give you hints about The Path and explain how to approach and solve it (see Chapter 5 -Solving The Path). These areas are only detours, from which you continue to wherever you would have gone had you entered a normal Finish Door. Because of the valuable things revealed behind the White Doors, they are usually very difficult to get to, and almost always require the use of Universal Doors. You have to visit several of them in order to be given enough hints to actually understand and solve The Path.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-27e5ee07\" data-vce-do-apply=\"all el-27e5ee07\"><p><strong>Wheel Doors<\/strong><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-370 alignleft\" src=\"wp-content\/uploads\/2021\/11\/WheelDoor01.jpg\" alt=\"\" width=\"128\" height=\"256\"><\/h2><p><span style=\"font-weight: 400;\">Tier 3 puzzles will have at least one Wheel Door in the top row. These doors are hard to get to and will take you to an area called the Wheel of Doors (see Chapter 4 - Wheel Of Doors).<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-46c8fa2d\" data-vce-do-apply=\"all el-46c8fa2d\"><p><b>Blocks<\/b><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-372 alignleft\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Block01.jpg\" alt=\"\" width=\"157\" height=\"341\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Block01.jpg 192w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Block01-138x300.jpg 138w\" sizes=\"auto, (max-width: 157px) 100vw, 157px\" \/><\/h2><p><span style=\"font-weight: 400;\">Some of the puzzles will have blocks that occupy a few of the door slots, either from the start or by rising from the ground to replace a door you\u2019ve entered. Blocks have ledges on top of them which you can stand on (and jump down from, if you need to). Since a block is solid, you cannot pass through it in either direction. This means that when passing from the opposite side into a slot occupied by a block, you will be automatically bumped up and exit out of a door that\u2019s above the block, onto a block ledge.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-6d9173c5\" data-vce-do-apply=\"all el-6d9173c5\"><p><b>Ledges<\/b><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-373 alignleft\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Ledge01.jpg\" alt=\"\" width=\"160\" height=\"320\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Ledge01.jpg 160w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Ledge01-150x300.jpg 150w\" sizes=\"auto, (max-width: 160px) 100vw, 160px\" \/><\/h2><p><span style=\"font-weight: 400;\">Some puzzles can have ledges on rows 2 and above. Ledges have to be activated by passing through doors. When you enter a door, a ledge is added above it. Sides that have ledges do not have doors or blocks that move, and you reach higher rows by exiting onto ledges. In order to exit onto a ledge, you have to enter a corresponding row door from the opposite side. For example, if you enter 201 on side A, you\u2019ll exit onto a ledge from 201 on side B. If no ledge exists in front of the door, it will be created for you when you exit out of the door.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-3a038acd\" data-vce-do-apply=\"all el-3a038acd\"><p><b>Clocks<\/b><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-374 alignleft\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Clock01.jpg\" alt=\"\" width=\"160\" height=\"320\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Clock01.jpg 160w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Clock01-150x300.jpg 150w\" sizes=\"auto, (max-width: 160px) 100vw, 160px\" \/><\/h2><p><span style=\"font-weight: 400;\">Clocks exist in all areas except tutorials. They show time in 5 minute increments. Time is advanced by 10 minutes when you traverse between puzzles. Time is advanced by 5 minutes when you traverse from a puzzle to an Encounter Space.<\/span><\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><div class=\"vce-row-container\" data-vce-boxed-width=\"true\"><div class=\"vce-row vce-row--has-col-background vce-row--col-gap-30 vce-row-equal-height vce-row-content--top\" id=\"el-619148f7\" data-vce-do-apply=\"all el-619148f7\"><div class=\"vce-row-content\" data-vce-element-content=\"true\"><div class=\"vce-col vce-element--has-background vce-col--md-auto vce-col--xs-1 vce-col--xs-last vce-col--xs-first vce-col--sm-last vce-col--sm-first vce-col--md-last vce-col--lg-last vce-col--xl-last vce-col--md-first vce-col--lg-first vce-col--xl-first\" id=\"el-f0c4cbba\"><div class=\"vce-col-inner\" data-vce-do-apply=\"border margin background  el-f0c4cbba\"><div class=\"vce-content-background-container\"><\/div><div class=\"vce-col-content\" data-vce-element-content=\"true\" data-vce-do-apply=\"padding el-f0c4cbba\"><div class=\"vce-text-block\" id=\"dooria-P1Chapter4\"><div class=\"vce-text-block-wrapper vce\" id=\"el-0739bd8e\" data-vce-do-apply=\"all el-0739bd8e\"><h4 style=\"text-align: center;\"><b>CHAPTER 4: LOCATIONS<\/b><\/h4><p><span style=\"font-weight: 400; color: #ff0000;\">Spoiler Warning: This chapter reveals all the locations in the game. If you wish to discover them on your own, skip this chapter.<\/span><\/p><p><span style=\"font-weight: 400;\">There are three types of locations - puzzles (let\u2019s label them with the letter P in the descriptions below), encounter spaces (we\u2019ll label them as ES), and the Wheel Of Doors.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\" id=\"dooria-puzzles\"><div class=\"vce-text-block-wrapper vce\" id=\"el-4d64eb58\" data-vce-do-apply=\"all el-4d64eb58\"><p><strong>PUZZLES<\/strong><\/p>\n<p><span style=\"font-weight: 400;\">First, let\u2019s look at the puzzles. There are 2 tutorial levels, and 9 active puzzle areas (there\u2019s one inactive puzzle area that has a special function). 7 of the puzzle areas have up to three difficulty tiers. Each time you return to a puzzle areal, its puzzle will advance to the next difficulty tier, until you reach the final tier. Finish Doors may vary between tiers. Additionally, as mentioned earlier, White Doors will appear in tier 2 puzzles, and Wheel Doors will appear in tier 3 puzzles. Side A of each puzzle faces the street, and side B of each puzzle faces the interior.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The tutorials are easy to solve and have no optional paths, so we\u2019ll ignore them in this guide and only focus on the 8 puzzle areas. They will be listed in the order you\u2019re most likely to visit them. The correct order to visit them will be explained later.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-b16cacff\" data-vce-do-apply=\"all el-b16cacff\"><p><strong>Apartment Build<\/strong><strong>ing<\/strong><\/p>\n<h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-380 aligncenter\" src=\"wp-content\/uploads\/2021\/11\/Apt01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Apt01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Apt01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Apt01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Apt01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/h2>\n<p><span style=\"font-weight: 400;\">This is the first real puzzle, but it is very easy to solve and can be solved on side A without much thinking. Solving on side B requires a bit more planning and understanding.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Difficulty tiers: 1<\/span><\/p>\n<p>Puzzle size (number of doors): tier 1 - 3x5<\/p>\n<p><span style=\"font-weight: 400;\">Tier 1 Finish doors lead to: side A - Caf\u00e9 (P), side B - Library (P)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Puzzle mechanic: falling doors on side A and side B<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Universal Door: available on tier 1<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-69b0aaf9\" data-vce-do-apply=\"all el-69b0aaf9\"><p><b>Caf\u00e9<\/b><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-381 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Caf01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Caf01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Caf01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Caf01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Caf01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/h2><p><span style=\"font-weight: 400;\">This is where things get a bit trickier, this puzzle is hard to solve casually, and will likely require multiple tries. Doors no longer collapse, but instead get replaced by blocks that rise up to cover the door. Tier 1 Finish Doors vary depending on where you\u2019re coming from. See below.<\/span><\/p><p><span style=\"font-weight: 400;\">Difficulty tiers: 3<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle size: tier 1 - 3x5, tier 2 - 4x5, tier 3 - 5x6<\/span><\/p><p><span style=\"font-weight: 400;\">If coming from Apartment Building, then tier 1 Finish Doors lead to: side A - Bridge Tower (P), side B - Library (P)<\/span><\/p><p><span style=\"font-weight: 400;\">If Coming from Library, then tier 1 Finish Doors lead to: side A - Theatre (P), side B - Bridge Tower (P)<\/span><\/p><p><span style=\"font-weight: 400;\">If coming from Bridge Tower, then tier 1 Finish Doors lead to: side A - Theatre (P), side B - Library (P)<\/span><\/p><p><span style=\"font-weight: 400;\">Tier 2 Finish Doors lead to: side A - Theatre, side B - Bench (ES)<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle mechanic: rising blocks on side A and side B.<\/span><\/p><p><span style=\"font-weight: 400;\">Universal Door: available on tiers 2 and 3<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-b2be1b58\" data-vce-do-apply=\"all el-b2be1b58\"><p><b>Bridge Tower<\/b><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-382 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/BrT01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/BrT01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/BrT01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/BrT01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/BrT01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/h2><p><span style=\"font-weight: 400;\">This is the first puzzle that introduces Ledges as a mechanic. Due to the nature of how Ledges work, tier 1 Bridge Tower can only be solved on side A. Tier 1 Finish Doors vary depending on where you\u2019re coming from. See below.<\/span><\/p><p><span style=\"font-weight: 400;\">Difficulty tiers: 3<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle size: tier 1 - 3x5, tier 2 - 4x5, tier 3 - 5x7<\/span><\/p><p><span style=\"font-weight: 400;\">If coming from Cafe, then tier 1 Finish Doors lead to Library (P)<\/span><\/p><p><span style=\"font-weight: 400;\">If coming from Library, then tier 1 Finish Doors lead to Cafe (P)<\/span><\/p><p><span style=\"font-weight: 400;\">Tier 2 and 3 Finish Doors lead to: side A - Bridge (ES), side B - Train Station (ES)<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle mechanic: side A - falling doors, side B - ledges<\/span><\/p><p><span style=\"font-weight: 400;\">Universal Door: available on tiers 2 and 3<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-8d48ea78\" data-vce-do-apply=\"all el-8d48ea78\"><p><b>Library<\/b><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-383 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Lib01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Lib01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Lib01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Lib01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Lib01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/h2><p><span style=\"font-weight: 400;\">Depending on your path, this might be the first time you encounter Blocks. Tier 1 Finish Doors lead to different locations based on where you\u2019re coming from. See below.<\/span><\/p><p><span style=\"font-weight: 400;\">Difficulty tiers: 3<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle size: tier 1 - 3x4, tier 2 - 4x5, tier 3 - 5x6<\/span><\/p><p><span style=\"font-weight: 400;\">If coming from Apartment Building, then tier 1 Finish Doors lead to: side A - Bridge Tower (P), side B - Cafe (P)<\/span><\/p><p><span style=\"font-weight: 400;\">If coming from Cafe, then tier 1 Finish Doors lead to: side A - Theatre (P), side B - Bridge Tower (P)<\/span><\/p><p><span style=\"font-weight: 400;\">If coming from Bridge Tower, then tier 1 Finish Doors lead to: side A - Theatre (P), side B - Cafe (P)<\/span><\/p><p><span style=\"font-weight: 400;\">Tier 2 and 3 Finish Doors lead to: side A - Theatre (P), side B - Fountain (ES)<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle mechanic: falling doors on side A and side B<\/span><\/p><p><span style=\"font-weight: 400;\">Universal Door: available on tiers 2 and 3<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-f65f274b\" data-vce-do-apply=\"all el-f65f274b\"><p><b>Theatre<\/b><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-384 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Tht01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Tht01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Tht01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Tht01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Tht01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/h2><p><span style=\"font-weight: 400;\">This is the first time you encounter the matching door mechanic. Whenever you exit a door, the adjacent columns on the left and the right move either down or up so that the adjacent doors are the same as the one you came out of. Fun fact - the stage decorations represent 6 of the 9 puzzle areas and the Windmill.<\/span><\/p><p><span style=\"font-weight: 400;\">Difficulty tiers: 3<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle size: tier 1 - 3x5, tier 2 - 4x5, tier 3 - 5x7<\/span><\/p><p><span style=\"font-weight: 400;\">Tier 1, 2, and 3 Finish Doors lead to: side A - Bridge Tower (P), side B - Street (ES)<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle mechanic: matching doors on side A and side B<\/span><\/p><p><span style=\"font-weight: 400;\">Universal Door: available on tiers 2 and 3<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-517339ce\" data-vce-do-apply=\"all el-517339ce\"><p><strong>Cathedral<\/strong><\/p>\n<h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-385 aligncenter\" src=\"wp-content\/uploads\/2021\/11\/Cth01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Cth01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Cth01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Cth01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Cth01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/h2>\n<p><span style=\"font-weight: 400;\">This is an optional puzzle - it is possible to get to the ending without ever visiting it, although that\u2019s unlikely to happen. There\u2019s no benefit to avoiding it, it is simply a possibility and a consequence of the game\u2019s non-linear structure.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Difficulty tiers: 3<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Puzzle size: tier 1 - 4x5, tier 2 - 5x5, tier 3 - 5x7<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Tier 1, 2, and 3 Finish Doors lead to: side A - Bus Stop (ES), side B - Train Station (ES)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Puzzle mechanic: side A - rising blocks, side B - ledges<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Universal Door: available on tiers 2 and 3<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-bed3e22a\" data-vce-do-apply=\"all el-bed3e22a\"><p><b>Bus Ride<\/b><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-386 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Bus01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Bus01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Bus01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Bus01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Bus01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/h2><p><span style=\"font-weight: 400;\">This puzzle introduces Universal Doors, and if you complete it, Universal Doors will be unlocked in other puzzles, where available. This is an optional puzzle - it is possible to get to the ending without ever visiting it, meaning you may or may not unlock Universal Doors during your first playthrough.<\/span><\/p><p><span style=\"font-weight: 400;\">Difficulty tiers: 3<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle size: tier 1 - 4x5, tier 2 - 5x5, tier 3 - 5x7<\/span><\/p><p><span style=\"font-weight: 400;\">Tier 1, 2, and 3 Finish Doors lead to: side A - Library (P), side B - Cafe (P)<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle mechanic: falling doors on side A and side B<\/span><\/p><p><span style=\"font-weight: 400;\">Universal Door: by default on all tiers<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-22d5de5e\" data-vce-do-apply=\"all el-22d5de5e\"><p><b>Train Ride<\/b><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-387 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Trn01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Trn01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Trn01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Trn01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Trn01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/h2><p><span style=\"font-weight: 400;\">Finishing this puzzle on side B is the only way to get to the Decommissioned Puzzle<\/span><\/p><p><span style=\"font-weight: 400;\">Difficult tiers: 2<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle size: tier 1 - 4x5, tier 2 - 5x6<\/span><\/p><p><span style=\"font-weight: 400;\">Tier 1 and 2 Finish Doors lead to: side A - Windmill (P), side B - Decommissioned Puzzle (this one is neither a puzzle, nor encounter space, but we\u2019ll look at it in this section)<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle mechanic: side A - matching doors, side B - rising blocks<\/span><\/p><p><span style=\"font-weight: 400;\">Universal Door: available on both tiers<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-44c62ee1\" data-vce-do-apply=\"all el-44c62ee1\"><p><strong>Windmill<\/strong><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-388\" src=\"wp-content\/uploads\/2021\/11\/Wnd01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Wnd01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Wnd01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Wnd01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Wnd01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/p><p><span style=\"font-weight: 400;\">This is the final puzzle. Depending on when you get here, finishing it on side A may trigger the game\u2019s ending. The Windmill powers all the mechanisms in the world of Dooria, and you can see axles going off to all the puzzle locations. Notice that the Finish Doors on side A, which lead to the Windmill Balcony, have a different arrow above them, and are the same doors that Oscar enters in the game\u2019s opening.&nbsp;<\/span><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-389 aligncenter\" src=\"wp-content\/uploads\/2021\/11\/EndingDoor01.jpg\" alt=\"\" width=\"128\" height=\"256\"><\/p><p><span style=\"font-weight: 400;\">Difficulty tiers: 1<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle size: tier 1 - 5x7<\/span><\/p><p><span style=\"font-weight: 400;\">Tier 1 Finish Doors lead to: side A - Windmill Balcony (ES\/Ending), side B - Wheel Of Doors<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle mechanic: side A - falling doors, side B - ledges<\/span><\/p><p><span style=\"font-weight: 400;\">Universal Door: available on tier 1<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-be621688\" data-vce-do-apply=\"all el-be621688\"><p><b>Decommissioned Puzzle<\/b><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-391 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Dec01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Dec01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Dec01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Dec01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Dec01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/p><p><span style=\"font-weight: 400;\">This area can only be accessed through side B Finish Doors of the Train Ride. This is an odd space, the puzzle here is partially disassembled and non-functional. No puzzle solving happens here. Instead it\u2019s geared more towards the narrative. It shows some of the \u201cguts\u201d of the puzzle mechanisms, and it also has one open door above, where you can sometimes see Oscar in his current location. This is very useful once you\u2019re trying to figure out his path.<\/span><\/p><p><span style=\"font-weight: 400;\">Difficulty tiers: N\/A<\/span><\/p><p><span style=\"font-weight: 400;\">Exit door leads to Cathedral<\/span><\/p><p><span style=\"font-weight: 400;\">Puzzle mechanic: N\/A<\/span><\/p><p><span style=\"font-weight: 400;\">Universal Door: N\/A<\/span><\/p><h2>&nbsp;<\/h2><p><span style=\"font-weight: 400;\">This completes the puzzle areas. Now let\u2019s look at the Wheel Of Doors.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\" id=\"dooria-wheelofdoors\"><div class=\"vce-text-block-wrapper vce\" id=\"el-3dba4b42\" data-vce-do-apply=\"all el-3dba4b42\"><p><b>WHEEL OF DOORS<\/b><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-393 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Whl01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Whl01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Whl01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Whl01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Whl01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/p><p><span style=\"font-weight: 400;\">If you finish the Windmill puzzle on side B, or enter any of the Wheel Doors in other puzzles, you will access a master location at the top of the Windmill called the Wheel Of Doors. The Wheel contains 8 doors around its perimeter for each of the puzzle areas, except for the Windmill itself. The Wheel turns in intervals, every few seconds putting a new door into the access area on the right. If you stand in the access area, the Wheel stops turning. If you walk away from the access area, the Wheel resumes its rotation. This allows you to select and enter any of the doors that are on the Wheel. Entering one of the doors teleports you to that puzzle location, however, to get back to the Wheel, you\u2019ll have to either take the long way through all the puzzles again, or enter a Wheel Door in any of the puzzles, if available. Because of this, the Wheel Of Doors is not really a useful level selector. Rather, it\u2019s a rare shortcut to a puzzle area you may have missed or a way to explore a different path. It becomes much more useful in NG+. One other helpful thing: you can see the Windmill Balcony through the windows behind the Wheel. Past a certain hour, Oscar will arrive on the balcony and will be visible through the windows on the left.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\" id=\"dooria-encounters\"><div class=\"vce-text-block-wrapper vce\" id=\"el-2a042b96\" data-vce-do-apply=\"all el-2a042b96\"><p><b>ENCOUNTER SPACES<\/b><\/p><p><span style=\"font-weight: 400;\">Finally, let\u2019s look at the encounter spaces. This is where you can encounter Oscar, and figure out his path. Unlike puzzle areas, six out of the seven encounter spaces are located in an open area, called the Fountain Square, where they are arranged in a single line, which allows them to be visible from one another. You can also see the Windmill from all of them, except the Bus Stop, where the view is blocked by the Train Station.<\/span><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-394 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/CentralSquare01.jpg\" alt=\"\" width=\"800\" height=\"800\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/CentralSquare01.jpg 800w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/CentralSquare01-300x300.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/CentralSquare01-150x150.jpg 150w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/CentralSquare01-768x768.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/p><p><span style=\"font-weight: 400;\">Encounter spaces have two doors, one you\u2019ve entered through on the left, and an exit one on the right, that leads to the next puzzle area. The spaces themselves are not interactive, they\u2019re exclusively for observing. If you cross paths with Oscar when he\u2019s in the same encounter space, a short interaction will play out automatically. To help with judging time, in addition to having advancing clocks, encounter spaces change visually based on the time of day, where the light shifts from early hours of the morning until the end of sunrise, where it becomes permanently overcast.<\/span><\/p><p><span style=\"font-weight: 400;\">There are 7 encounter spaces, they\u2019re arranged in a row from North to South, and that\u2019s the order we\u2019ll look at them, even though that\u2019s not necessarily the order you\u2019ll visit them in.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-2217444a\" data-vce-do-apply=\"all el-2217444a\"><p><b>Bench<\/b><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-395 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Bnch01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Bnch01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Bnch01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Bnch01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Bnch01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/p><p><span style=\"font-weight: 400;\">This encounter space is on the way from Caf\u00e9 to Theatre, and can be accessed by finishing tier 2 and 3 Caf\u00e9 puzzles on side B. It faces South. A legible clock can be seen at the top of a large cathedral-like structure beyond the Bridge. The Bench provides a fairly complete view of other encounter spaces, since it is at the end and unobscured by other structures. Only spaces you cannot see are the Bus Stop, because it\u2019s behind the Train Station, and the Windmill Balcony, because it\u2019s too far away and on the opposite side of the Windmill.<\/span><\/p><p><span style=\"font-weight: 400;\">Encounter spaces that can be seen from the Bench are Fountain, Street, Bridge, and Train Station.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-4f9ee42d\" data-vce-do-apply=\"all el-4f9ee42d\"><p><b>Fountain<\/b><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-396 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Fntn01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Fntn01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Fntn01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Fntn01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Fntn01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/p><p><span style=\"font-weight: 400;\">The Fountain is on the way from Library to Theatre, and can be accessed by finishing tier 2 and 3 Library puzzles on side B. The Fountain encounter space faces South, and the only visible clock here is up on the Bridge. From the Fountain you can see the Street, Bridge and Train Station encounter spaces.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-03dff78d\" data-vce-do-apply=\"all el-03dff78d\"><p><b>Street (x2)<\/b><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-398 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Strt02.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Strt02.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Strt02-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Strt02-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Strt02-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/p><p><span style=\"font-weight: 400;\">This encounter space is on the way from Theatre to Bridge Tower. Finishing the Theatre puzzle on side B of any tier takes you here. The Street encounter space faces North. A clock tower is clearly visible on the right. The Bench and Fountain encounter spaces are the only ones that can be seen from the Street. The Street is the only encounter space with multiple encounters - there are two specific time slots, during which you can have a Street encounter, and you\u2019ll have to do both in a single playthrough to complete all of the encounters.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-bd1693fc\" data-vce-do-apply=\"all el-bd1693fc\"><p><b>Bridge<\/b><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-399 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Brdg01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Brdg01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Brdg01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Brdg01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Brdg01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/p><p><span style=\"font-weight: 400;\">Finishing tier 2 or 3 Bridge Tower puzzles on side A will take you up onto the Bridge. This encounter space leads you to the Cathedral puzzles. When on the Bridge, you may end up facing North or South depending on the time of day. There\u2019s a clock attached to one of the Bridge Towers. From the Bridge you can see either down towards the Train Station when facing South, or down towards the Bench and the Fountain when facing North.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-a681507c\" data-vce-do-apply=\"all el-a681507c\"><p><b>Train Station<\/b><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-400 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/TrSt01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/TrSt01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/TrSt01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/TrSt01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/TrSt01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/p><p><span style=\"font-weight: 400;\">There are two ways to get to the Train Station. One is to finish tier 2 or 3 Bridge Tower puzzles on side B. The other is to finish any of the Cathedral puzzle tiers on side B. In the Train Station encounter space you end up on the train platform. It faces North, and you can see the Street, Bridge, Fountain, and Bench in the distance. There\u2019s no apparent exit door, but soon a train arrives. When you enter it, you end up in the Train Ride puzzle area. The train platform has a clock on it.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-f1f21811\" data-vce-do-apply=\"all el-f1f21811\"><p><strong>Bus Stop<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-401 aligncenter\" src=\"wp-content\/uploads\/2021\/11\/BsSt01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/BsSt01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/BsSt01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/BsSt01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/BsSt01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Side A of any tier of the Cathedral puzzles will take you to the Bus Stop encounter space. It faces North. You can see the train platform from here, and some of the Bridge. The other encounter spaces are obscured by the Train Station building with the large clock on it. Just as with the Train Station encounter space, there\u2019s no apparent exit. You have to wait a few moments for the bus to arrive. Once you get on the bus, you reach the Bus Ride puzzle area.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-a29b1dc6\" data-vce-do-apply=\"all el-a29b1dc6\"><p><b>Windmill Balcony<\/b><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-402 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/WmBn01.jpg\" alt=\"\" width=\"960\" height=\"233\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/WmBn01.jpg 960w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/WmBn01-300x73.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/WmBn01-768x186.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/WmBn01-848x206.jpg 848w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/p><p><span style=\"font-weight: 400;\">This is both an encounter space and an ending space, depending on when you get there. Finishing the Windmill puzzle on side A will take you to the Windmill Balcony. It faces South. You are high above the city, with no view of the other encounter spaces. None of the clocks are near enough to be of use, but the exit leads to the Wheel Of Doors, which has a clock.<\/span><\/p><p><span style=\"font-weight: 400;\">You can see what looks like other windmills, though actually the game space repeats infinitely into the distance, with the windmill being the border between the repeating sections, so technically there\u2019s only one windmill and when you\u2019re looking at the ones in the distance here, you\u2019re actually standing on all of them and looking at the back of your head. This doesn\u2019t have any special significance other than allowing you to see the Windmill regardless of which way you\u2019re facing.<\/span><\/p><p><span style=\"font-weight: 400;\">Finally, here\u2019s the map of the gameplay area, to give you a better idea of where you are relative to other locations.<\/span><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-403 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/FullMap01.jpg\" alt=\"\" width=\"1008\" height=\"1018\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/FullMap01.jpg 1008w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/FullMap01-297x300.jpg 297w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/FullMap01-150x150.jpg 150w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/FullMap01-768x776.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/FullMap01-848x856.jpg 848w\" sizes=\"auto, (max-width: 1008px) 100vw, 1008px\" \/><\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><div class=\"vce-row-container\" data-vce-boxed-width=\"true\"><div class=\"vce-row vce-row--has-col-background vce-row--col-gap-30 vce-row-equal-height vce-row-content--top\" id=\"el-cc8e32ea\" data-vce-do-apply=\"all el-cc8e32ea\"><div class=\"vce-row-content\" data-vce-element-content=\"true\"><div class=\"vce-col vce-element--has-background vce-col--md-auto vce-col--xs-1 vce-col--xs-last vce-col--xs-first vce-col--sm-last vce-col--sm-first vce-col--md-last vce-col--lg-last vce-col--xl-last vce-col--md-first vce-col--lg-first vce-col--xl-first\" id=\"el-a0f9ebee\"><div class=\"vce-col-inner\" data-vce-do-apply=\"border margin background  el-a0f9ebee\"><div class=\"vce-content-background-container\"><\/div><div class=\"vce-col-content\" data-vce-element-content=\"true\" data-vce-do-apply=\"padding el-a0f9ebee\"><div class=\"vce-text-block\" id=\"dooria-P1Chapter5\"><div class=\"vce-text-block-wrapper vce\" id=\"el-2e318cfc\" data-vce-do-apply=\"all el-2e318cfc\"><h4 style=\"text-align: center;\"><b>CHAPTER 5: THE PATH<\/b><\/h4><p><span style=\"font-weight: 400;\">There are a number of ways to navigate the game world, not all of them get you the same outcome. This chapter will explain what\u2019s going on and how to go about it. <\/span><span style=\"font-weight: 400; color: #ff0000;\">Spoiler warning is in effect. <\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-a46529e4\" data-vce-do-apply=\"all el-a46529e4\"><p><b>Oscar<\/b><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-410 size-full alignleft\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/Oscar01.jpg\" alt=\"\" width=\"128\" height=\"256\"><\/h2><p><span style=\"font-weight: 400;\">There\u2019s another character in the world of Dooria. He wears a bright orange scarf, and we\u2019ll just refer to him as O(range) Scar(f), or Oscar for short. You first meet Oscar in the opening, and he enters Dooria before you. Throughout the game you may come across him a number of times, and ultimately he waits for you at the end of the game on the Windmill Balcony. How that ending plays out depends on how many times the two of you intersect, which is affected by your path through the game.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-e4b37278\" data-vce-do-apply=\"all el-e4b37278\"><p><b>Solving The Path<\/b><\/p><p><span style=\"font-weight: 400;\">You can only come across Oscar in encounter spaces. When you enter an encounter space, one of two things can happen: either he\u2019s there and you get a cutscene where the two of you wave to one another, or there\u2019s nobody there, and all you can do is walk from one door to the other.<\/span><\/p><p><span style=\"font-weight: 400;\">When you come across Oscar, and the two of you acknowledge each other and wave \u201cHello\u201d, it\u2019s called an encounter. During your very first meeting in the opening, as he makes a personal gesture and hands you his umbrella, the windmill blades start to spin. At first they\u2019re all white. Every time you have an encounter after that, one of the windmill blades turns orange. There are 8 blades, one for each new encounter opportunity. You get one by default, because it happens on the Windmill Balcony at the end of the game, so you always get at least one orange blade by the time the game is over. Other encounters can all be missed. There\u2019s a specific path through the game that gets you all of the possible encounters. And there\u2019s a method for figuring it out. This method is visually presented with hints located in special areas, called Hint Spaces, accessed through the White Doors. Each Hint Space reveals another part of the method, for instance the spots where to look for Oscar in the encounter space you\u2019re heading to next.<\/span><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-428 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/SecretArea01.jpg\" alt=\"\" width=\"686\" height=\"322\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/SecretArea01.jpg 686w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/SecretArea01-300x141.jpg 300w\" sizes=\"auto, (max-width: 686px) 100vw, 686px\" \/><\/p><p><span style=\"font-weight: 400;\">This method requires observation and some deductive reasoning. The best way to explore it is in NG+.<\/span><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-411 alignleft\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/OscarDistance01.jpg\" alt=\"\" width=\"323\" height=\"827\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/OscarDistance01.jpg 323w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/OscarDistance01-117x300.jpg 117w\" sizes=\"auto, (max-width: 323px) 100vw, 323px\" \/><\/p><p><span style=\"font-weight: 400;\">It works like this. As mentioned above, when you enter an encounter space, either Oscar is there or he\u2019s not. If he\u2019s there, you\u2019ll have a successful encounter. Note the time and location - now you know when to visit this particular encounter space. Hopefully you remember which puzzle you came from, and what side you\u2019ve finished it on. Note that too. Now, if he\u2019s not there, then either he will be visible in the distance in one of the encounter spaces you can see (you\u2019ll have to look closely to spot him, but he\u2019s easy to find once you know where to look), or he won\u2019t be anywhere. If you can see him in another encounter space, note which one and what the time is on the clock&nbsp; - now you\u2019ve identified when and where to be next time. If he\u2019s not there, then he\u2019s at one of the encounter spaces you cannot see. Note all of the encounter spaces that he might be at, and the current time. You\u2019ll narrow it down later.<\/span><\/p><p><span style=\"font-weight: 400;\">Example 1: You enter the Bench encounter space at 5:20. He\u2019s not there. You look in the distance and see him walking across the Bridge. Now you know at 5:20 you need to be on the Bridge to have an encounter.<\/span><\/p><p><span style=\"font-weight: 400;\">Example 2: You enter the Fountain encounter space at 5:50. You do not see him anywhere. That means he\u2019s either at the Bus Stop, Bench, or Windmill Balcony. You write down all those possible locations and the time.<\/span><\/p><p><span style=\"font-weight: 400;\">If the case is such that you cannot see him anywhere, and multiple encounter spaces are possible as his alternative location, you can try to get to one of those locations at this exact same time (either by playing through the game again, which is less optimal, or by using the Wheel Of Doors\u2019 NG+ feature) and see if he\u2019s there, thus narrowing it down further. For instance, after Example 2, you visit the Bus Stop at 5:50, and see that he\u2019s not there either. Now you know that at 5:20 he\u2019s not at the Fountain, or on the Bridge, or at the Train Station. This leaves the Windmill or the Bench. So let\u2019s say next you try to visit the Bench at 5:50. If he\u2019s there, great. If he\u2019s not there, then the only other place he could be is the Windmill Balcony. Either way you\u2019ve identified another location and time. You can map his entire path using this method.<\/span><\/p><p><span style=\"font-weight: 400;\">In the process of mapping his path, you should start to get an idea of the path you yourself should take in order to get to those encounter locations at the right time. If you keep track of how the levels connect and how the time advances, it should be pretty straightforward. Pay attention to the Windmill blades. The number of orange ones indicate how many encounters you\u2019ve had so far, and what you have left.<\/span><\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><div class=\"vce-row-container\" data-vce-boxed-width=\"true\"><div class=\"vce-row vce-row--has-col-background vce-row--col-gap-30 vce-row-equal-height vce-row-content--top\" id=\"el-927fdf0f\" data-vce-do-apply=\"all el-927fdf0f\"><div class=\"vce-row-content\" data-vce-element-content=\"true\"><div class=\"vce-col vce-element--has-background vce-col--md-auto vce-col--xs-1 vce-col--xs-last vce-col--xs-first vce-col--sm-last vce-col--sm-first vce-col--md-last vce-col--lg-last vce-col--xl-last vce-col--md-first vce-col--lg-first vce-col--xl-first\" id=\"el-85791e33\"><div class=\"vce-col-inner\" data-vce-do-apply=\"border margin background  el-85791e33\"><div class=\"vce-content-background-container\"><\/div><div class=\"vce-col-content\" data-vce-element-content=\"true\" data-vce-do-apply=\"padding el-85791e33\"><div class=\"vce-text-block\" id=\"dooria-P1Chapter6\"><div class=\"vce-text-block-wrapper vce\" id=\"el-e5ef5991\" data-vce-do-apply=\"all el-e5ef5991\"><h4 style=\"text-align: center;\"><b>CHAPTER 6: NEW GAME PLUS<\/b><\/h4><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-ca1621c2\" data-vce-do-apply=\"all el-ca1621c2\"><p><b>Consecutive Playthroughs<\/b><\/p><p><span style=\"font-weight: 400;\">After completing your first playthrough, you get the option to start the game again, but retain your ability to skip any puzzle tiers and sides you\u2019ve already solved. This is called New Game Plus (NG+). To start it, on the Main Menu screen select the center door, which will now have the NG+ symbol that looks like a level reset symbol but with a plus inside it.<\/span><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-412 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/NGPlusDoor01.jpg\" alt=\"\" width=\"608\" height=\"340\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/NGPlusDoor01.jpg 608w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/NGPlusDoor01-300x168.jpg 300w\" sizes=\"auto, (max-width: 608px) 100vw, 608px\" \/><\/p><p><span style=\"font-weight: 400;\">You will be told you\u2019re starting New Game Plus. Accept and continue. After the intro, the game will skip both tutorial levels and start you in the Apartment Building puzzle.<\/span><\/p><p><span style=\"font-weight: 400;\">If you play all the way through NG+ and finish it, you\u2019ll get the option to start another NG+, and if you do that, the game will remember all the puzzles you\u2019ve solved on your first playthrough and on NG+, and you\u2019ll have access to the Skip Door in any of them. And so on and so forth. There\u2019s no limit to how many times you can start NG+. Only requirement is that you get to the end of your current one. If you want to, you can use this to solve all the puzzles on all sides.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-5fca5e79\" data-vce-do-apply=\"all el-5fca5e79\"><p><b>The Skip Door<\/b><\/p><p><span style=\"font-weight: 400;\">We\u2019ve talked about the Skip Door earlier in this guide, but let\u2019s take a deeper look at it and also how it relates to NG+. The green Skip Door is located on the right side of the puzzle grids. Initially it\u2019s inaccessible and even if you stand under it, it won\u2019t descend all the way to the ground level. This way you cannot skip puzzles that you haven\u2019t solved yet. Once you solve a puzzle, it becomes skippable on the side (A or B) and tier that you\u2019ve solved it on. For instance if you\u2019ve solved tier 2 Caf\u00e9 on side B, which leads to the Bench, next time you come to tier 2 Caf\u00e9, the Skip Door will descend to the ground level on side B. Entering it will take you to the Bench without needing to solve the puzzle on side B again. You do not have to use the Skip Door, you can choose to solve the puzzle on another side, or try to get to the White Door or the Wheel Door, it\u2019s up to you.<\/span><\/p><p><span style=\"font-weight: 400;\">Because puzzle areas advance their tier every time you return to them, the only tier you can revisit in a single playthrough is the highest tier for that puzzle area. For instance once you\u2019ve solved tier 3 of Caf\u00e9 on side A, you can use the Wheel Of Doors\u2019 puzzle selection to return to the Caf\u00e9 puzzle area. Since tier 3 is the highest possible for Caf\u00e9, you\u2019ll return to the puzzle you\u2019ve already solved on side A, and now you\u2019ll have access to the Skip Door on side A.<\/span><\/p><p><span style=\"font-weight: 400;\">When you start NG+, you progress through the puzzles from the lowest tier again, which means you\u2019ll visit all the tiers you\u2019ve solved, and will be able to skip them on whichever side you\u2019ve solved them on.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-bee5fd9f\" data-vce-do-apply=\"all el-bee5fd9f\"><p><b>NG+ Wheel Of Doors Time Travel<\/b><\/p><p><span style=\"font-weight: 400;\">Another feature of NG+ is an extra function added to the Wheel Of Doors. In addition to being able to select which puzzle area you want to go to, you can now set the current game world TIME. If you visit the Wheel Of Doors in NG+, small circular doors with a \u201c+\u201d symbol on them, above the door selector, open up to reveal a clock. The clock reads 4:15, which is the earliest possible time in the game world. Stand in front of the door of your choice and press the DOWN ARROW on your keyboard (Down on D-pad) to advance this clock in 10 minute increments. If you enter the door, new game time will be set to whatever the clock shows. If you do not enter the door and walk away from it to resume the Wheel\u2019s rotation, the clock will rewind back to 4:15 - this is useful if you\u2019ve overshot the time you wanted to set. For reference, current time will be shown on the clock above the entrance door in the center of the Wheel.<\/span><\/p><h2><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-413 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/NGPlusSetTime01.jpg\" alt=\"\" width=\"673\" height=\"397\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/NGPlusSetTime01.jpg 673w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/NGPlusSetTime01-300x177.jpg 300w\" sizes=\"auto, (max-width: 673px) 100vw, 673px\" \/><\/h2><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><div class=\"vce-row-container\" data-vce-boxed-width=\"true\"><div class=\"vce-row vce-row--has-col-background vce-row--col-gap-30 vce-row-equal-height vce-row-content--top\" id=\"el-d62d7f69\" data-vce-do-apply=\"all el-d62d7f69\"><div class=\"vce-row-content\" data-vce-element-content=\"true\"><div class=\"vce-col vce-element--has-background vce-col--md-auto vce-col--xs-1 vce-col--xs-last vce-col--xs-first vce-col--sm-last vce-col--sm-first vce-col--md-last vce-col--lg-last vce-col--xl-last vce-col--md-first vce-col--lg-first vce-col--xl-first\" id=\"el-09fff989\"><div class=\"vce-col-inner\" data-vce-do-apply=\"border margin background  el-09fff989\"><div class=\"vce-content-background-container\"><\/div><div class=\"vce-col-content\" data-vce-element-content=\"true\" data-vce-do-apply=\"padding el-09fff989\"><div class=\"vce-text-block\" id=\"dooria-P2\"><div class=\"vce-text-block-wrapper vce\" id=\"el-438a029a\" data-vce-do-apply=\"all el-438a029a\"><h2 style=\"text-align: center;\"><span style=\"font-weight: 400;\">Part Two: Story<\/span><\/h2><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-e57139e1\" data-vce-do-apply=\"all el-e57139e1\"><p><b>The Beginning<\/b><\/p><p><span style=\"font-weight: 400;\">The opening cutscene starts in a dark, rainy void. Our character is walking past shadowy doors, scattered throughout. And then, one opens. An opportunity. A new, unknown path. Inviting, but risky. And suddenly someone else comes along, a stranger, also traveling through the void. They\u2019re curious about the door, and plan to enter it. Do you want to go together? Perhaps not, perhaps you\u2019re not ready to join anyone, or maybe it\u2019s not what you\u2019re looking for and would rather continue down the familiar path. They offer you a parting gift - their umbrella - a little protection from the rain, a little comfort, a little memento. They enter the door. A brief moment alone again. A moment of doubt. Should you have gone together? The door is gone, and a different one has taken its place, inviting you in. The light from it is fading, you\u2019re about to lose this opportunity as well. A last minute change of heart. Maybe you can find something new. Maybe you can still catch up with the stranger and no longer be alone. You rush to enter it, and it shuts behind you.<\/span><\/p><p><span style=\"font-weight: 400;\">Now you\u2019re in a different world. Free of darkness, but unfamiliar and confusing. And there are more doors. You do not know how things work, you do not know where you\u2019re supposed to go. There\u2019s no sign of anyone else. You\u2019re still all alone, faced with nothing except doors, but at least now there are options. Every door leads somewhere. You pick one and step through.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-064f4019\" data-vce-do-apply=\"all el-064f4019\"><p><b>Symbolism<\/b><\/p><p><span style=\"font-weight: 400;\">Dooria mimics life in a way that you feel like you\u2019re making rational choices, but ultimately you don\u2019t know all of the factors, and so you can\u2019t really know if it\u2019ll work out in the end. Multiple versions of the ending, some more satisfying than others, represent the uncertainty of outcomes. You can always try again, spend a bit more time in the game world, maybe figure out the overarching mechanism, and make different choices to see if you get an ending that feels better. The game isn\u2019t really concerned with pleasing anyone, it just offers you the structure, and the tools to figure it out with. The ending is ultimately not important, it is simply a result of two factors - the choices you\u2019ve made, and luck. The more work you put in, the less luck becomes a factor, but ultimately, it\u2019s always there to some degree.<\/span><\/p><p><span style=\"font-weight: 400;\">There are two narrative concepts. One is of a person simply dealing with obstacles to move forward, a person comfortable on their own but appreciating the moments when they intersect with someone else, if they do.<\/span><\/p><p><span style=\"font-weight: 400;\">The other is of a person developing a desire for companionship, yet companionship does not come easy. Opportunities are rare and hard to come by, and so it takes a while to build up enough comfort around a stranger to actually get closer.&nbsp;<\/span><\/p><p><span style=\"font-weight: 400;\">The world gives passive feedback of how things are going, which one can either use or ignore, depending on which concept one is guided by.<\/span><\/p><p><span style=\"font-weight: 400;\">The above ideas are not directly expressed anywhere in the game, and serve more as an underlying structure upon which the world of Dooria is built. If they truly exist anywhere, that would be in the mind of the game\u2019s creator. Let\u2019s say they\u2019re abstract concepts that inform and inspire creative choices, rather than themselves being the creation. It\u2019s the part of the painting that\u2019s not painted and is merely implied. It\u2019s the shadows cast on a wall by an idea you cannot see. This leaves the game's actual narrative content intentionally vague and open to interpretation. Everyone is welcome to have their own take on what\u2019s going on and explore questions that can be viewed from different angles, based on one\u2019s life experience, beliefs, and philosophies. For instance, why don\u2019t the characters approach each other? What is the Windmill? What does the umbrella represent? Are they alone in Dooria, and what IS the world of Dooria? A metaphor? An actual place? Or both?<\/span><\/p><p><span style=\"font-weight: 400;\">The characters themselves are minimalist and have no official names, nor faces, nor language beyond gestures, because it\u2019s not about them specifically, it\u2019s about their experience, which is broad and universal.<\/span><\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><div class=\"vce-row-container\" data-vce-boxed-width=\"true\"><div class=\"vce-row vce-row--has-col-background vce-row--col-gap-30 vce-row-equal-height vce-row-content--top\" id=\"el-ee8dd8a0\" data-vce-do-apply=\"all el-ee8dd8a0\"><div class=\"vce-row-content\" data-vce-element-content=\"true\"><div class=\"vce-col vce-element--has-background vce-col--md-auto vce-col--xs-1 vce-col--xs-last vce-col--xs-first vce-col--sm-last vce-col--sm-first vce-col--md-last vce-col--lg-last vce-col--xl-last vce-col--md-first vce-col--lg-first vce-col--xl-first\" id=\"el-5fc1f80a\"><div class=\"vce-col-inner\" data-vce-do-apply=\"border margin background  el-5fc1f80a\"><div class=\"vce-content-background-container\"><\/div><div class=\"vce-col-content\" data-vce-element-content=\"true\" data-vce-do-apply=\"padding el-5fc1f80a\"><div class=\"vce-text-block\" id=\"dooria-P3Chapter1\"><div class=\"vce-text-block-wrapper vce\" id=\"el-de415750\" data-vce-do-apply=\"all el-de415750\"><h1 style=\"text-align: center;\"><span style=\"font-weight: 400;\">Part Three: Walkthrough<\/span><\/h1><p><span style=\"color: #ff0000;\">Spoiler warning: this part explains all the solutions and the endings.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-e1dea605\" data-vce-do-apply=\"all el-e1dea605\"><h4 style=\"text-align: center;\"><b>CHAPTER 1: PUZZLE SOLUTIONS<\/b><\/h4><p><span style=\"font-weight: 400;\">If you\u2019re stuck, these are the solutions to all the puzzles. They\u2019re listed in the following format:<\/span><\/p><p><span style=\"font-weight: 400;\">(Location) (tier number) (Universal Door unlock status): (target finish side and\/or special door)<\/span><\/p><p><span style=\"font-weight: 400;\">where Universal Door unlock status is blank if you haven\u2019t unlocked them yet, or marked as Universal, if you have.<\/span><\/p><p><span style=\"font-weight: 400;\">For example if you haven\u2019t unlocked Universal Doors yet, and want to solve the tier 2 Caf\u00e9 puzzle, and finish on side B, you\u2019ll look for the solution that says:<\/span><\/p><p><span style=\"font-weight: 400;\">Caf\u00e9 2: side B<\/span><\/p><p><span style=\"font-weight: 400;\">Or if you\u2019ve unlocked Universal Doors, and are trying to get to the special White Door on the tier 2 Caf\u00e9, your solution is under:<\/span><\/p><p><span style=\"font-weight: 400;\">Caf\u00e9 2 Universal: White Door<\/span><\/p><p><span style=\"font-weight: 400;\">Starting side is designated as side A, and the reverse side is side B. The winning Finish Door is at the end of each list of steps, and is marked with an exclamation.<\/span><\/p><p><span style=\"font-weight: 400;\">In some of the puzzles exiting through a special door (White Door or Wheel Door) may be your only option.<\/span><\/p><p><span class=\"collapseomatic \" id=\"id6a14985549874\"  tabindex=\"0\" title=\"Apartment 1: side A\"    >Apartment 1: side A<\/span><div id=\"target-id6a14985549874\" class=\"collapseomatic_content \"><br>A101 B102 A103 B101 A203 B104 A102 B201 A202 B204 A105 B103 A302!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d3fe\"  tabindex=\"0\" title=\"Apartment 1: side B\"    >Apartment 1: side B<\/span><div id=\"target-id6a1498554d3fe\" class=\"collapseomatic_content \"><br>A101 B102 A103 B104 A102 B204 A105 B103 A202 B203 A201 B105 A203 B304!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d435\"  tabindex=\"0\" title=\"Caf\u00e9 1: side A\"    >Caf\u00e9 1: side A<\/span><div id=\"target-id6a1498554d435\" class=\"collapseomatic_content \"><br>A103 B105 A102 B104 A101 B103 A202 B101 A203 B205 A104 B203 A302!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d44c\"  tabindex=\"0\" title=\"Caf\u00e9 1: side B\"    >Caf\u00e9 1: side B<\/span><div id=\"target-id6a1498554d44c\" class=\"collapseomatic_content \"><br>A103 B101 A104 B102 A105 B103 A205 B104 A203 B201 A102 B301!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d45e\"  tabindex=\"0\" title=\"Caf\u00e9 2: side A\"    >Caf\u00e9 2: side A<\/span><div id=\"target-id6a1498554d45e\" class=\"collapseomatic_content \"><br>A104 B101 A103 B102 A203 B105 A204 B103 A404!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d46f\"  tabindex=\"0\" title=\"Caf\u00e9 2: side B\"    >Caf\u00e9 2: side B<\/span><div id=\"target-id6a1498554d46f\" class=\"collapseomatic_content \"><br>A104 B105 A204 B101 A103 B102 A205 B404!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d47f\"  tabindex=\"0\" title=\"Caf\u00e9 2 Universal: White Door\"    >Caf\u00e9 2 Universal: White Door<\/span><div id=\"target-id6a1498554d47f\" class=\"collapseomatic_content \"><br>A104 B105 A204 B103 A101 B104 A103 B204 A205 B303 A202 B101 A203 B402!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d490\"  tabindex=\"0\" title=\"Caf\u00e9 3: side A and Wheel Door\"    >Caf\u00e9 3: side A and Wheel Door<\/span><div id=\"target-id6a1498554d490\" class=\"collapseomatic_content \"><br>A104 B106 A103 B105 A102 B104 A201 B103 A204 B206 A105 B203 A205 B204 A306 B405 A304 B303 A202 B101 A404 B302 A403 B402 A401 B304 A503!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d4a0\"  tabindex=\"0\" title=\"Caf\u00e9 3: side B\"    >Caf\u00e9 3: side B<\/span><div id=\"target-id6a1498554d4a0\" class=\"collapseomatic_content \"><br>A104 B106 A103 B105 A102 B104 A201 B103 A204 B206 A105 B203 A205 B204 A306 B405 A304 B302 A203 B301 A403 B304 A402 B101 A404 B105!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d4b1\"  tabindex=\"0\" title=\"Caf\u00e9 03 Universal: side B and Wheel Door\"    >Caf\u00e9 03 Universal: side B and Wheel Door<\/span><div id=\"target-id6a1498554d4b1\" class=\"collapseomatic_content \"><br>A104 B106 A103 B105 A102 B104 A201 B103 A204 B206 A105 B203 A205 B204 A305 B102 A203 B302 A106 B405 A304 B303 A404 B205 A402 B403 A405 B503!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d4c1\"  tabindex=\"0\" title=\"Library 1: Side A\"    >Library 1: Side A<\/span><div id=\"target-id6a1498554d4c1\" class=\"collapseomatic_content \"><br>A104 B101 A103 B201 A102 B203 A304!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d4d0\"  tabindex=\"0\" title=\"Library 2: Side A\"    >Library 2: Side A<\/span><div id=\"target-id6a1498554d4d0\" class=\"collapseomatic_content \"><\/p><p><span style=\"font-weight: 400;\">A101 B104 A301 B101 A103 B102 A105 B204 A303 B105 A403!<\/span><\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d4df\"  tabindex=\"0\" title=\"Library 2: Side B\"    >Library 2: Side B<\/span><div id=\"target-id6a1498554d4df\" class=\"collapseomatic_content \"><\/p><p><span style=\"font-weight: 400;\">A101 B104 A303 B102 A103 B101 A104 B304!<\/span><\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d4ee\"  tabindex=\"0\" title=\"Library 2 Universal: White Door\"    >Library 2 Universal: White Door<\/span><div id=\"target-id6a1498554d4ee\" class=\"collapseomatic_content \"><br>A105 B103 A104 B105 A204 B101 A205 B201 A103 B301 A304 B102 A303 B401!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d4fd\"  tabindex=\"0\" title=\"Library 3: Side A and Wheel Door\"    >Library 3: Side A and Wheel Door<\/span><div id=\"target-id6a1498554d4fd\" class=\"collapseomatic_content \"><br>A101 B405 A403 B105 A402 B104 A401 B402 A501! or A503!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d50c\"  tabindex=\"0\" title=\"Library 3: Side B\"    >Library 3: Side B<\/span><div id=\"target-id6a1498554d50c\" class=\"collapseomatic_content \"><br>A101 B405 A401 B406 A103 B105 A406 B505!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d51b\"  tabindex=\"0\" title=\"Theatre 1: Side A\"    >Theatre 1: Side A<\/span><div id=\"target-id6a1498554d51b\" class=\"collapseomatic_content \"><br>A103 B105 A104 B103 A202 B104 A203 B102 A301! or 303!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d529\"  tabindex=\"0\" title=\"Theatre 1: Side B\"    >Theatre 1: Side B<\/span><div id=\"target-id6a1498554d529\" class=\"collapseomatic_content \"><br>A102 B101 A104 B103 A101 B203 A105 B104 A103 B302! or B304!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d538\"  tabindex=\"0\" title=\"Theatre 2: Side A\"    >Theatre 2: Side A<\/span><div id=\"target-id6a1498554d538\" class=\"collapseomatic_content \"><br>A103 B105 A102 B103 A304 B101 A102 B104 A405!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d546\"  tabindex=\"0\" title=\"Theatre 2: Side B\"    >Theatre 2: Side B<\/span><div id=\"target-id6a1498554d546\" class=\"collapseomatic_content \"><br>A103 B104 A102 B101 A104 B203 A101 B204 A103 B302 A104 B402!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d556\"  tabindex=\"0\" title=\"Theatre 2 Universal:&nbsp; White Door\"    >Theatre 2 Universal:&nbsp; White Door<\/span><div id=\"target-id6a1498554d556\" class=\"collapseomatic_content \"><br>A105 B104 A102 B101 A104 B203 A101 B204 A103 B302 A104 B305 A102 B405!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d565\"  tabindex=\"0\" title=\"Theatre 3: Side A\"    >Theatre 3: Side A<\/span><div id=\"target-id6a1498554d565\" class=\"collapseomatic_content \"><br>A107 B101 A202 B101 A207 B105 A104 B102 A403 B104 A307 B102 A407 B105 A106 B201 A203 B105 A104 B103 A507!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d574\"  tabindex=\"0\" title=\"Theatre 3: Side B\"    >Theatre 3: Side B<\/span><div id=\"target-id6a1498554d574\" class=\"collapseomatic_content \"><br>A105 B104 A106 B204 A107 B103 A104 B405 A103 B302 A207 B101 A202 B403 A105 B503! or B506!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d583\"  tabindex=\"0\" title=\"Theatre 3 Universal: Side A and Wheel Door\"    >Theatre 3 Universal: Side A and Wheel Door<\/span><div id=\"target-id6a1498554d583\" class=\"collapseomatic_content \"><br>A104 B101 A202 B103 A105 B102 A403 B202 A405 B101 A203 B201 A205 B107 A104 B105 A406 B202 A404 B107 A106 B104 A503 or A506!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d592\"  tabindex=\"0\" title=\"Bridge Tower 1: Side A\"    >Bridge Tower 1: Side A<\/span><div id=\"target-id6a1498554d592\" class=\"collapseomatic_content \"><br>A101 B103 A102 B104 A103 B105 A104 B102 A201 B203 A202 B201 A302!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d5a1\"  tabindex=\"0\" title=\"BridgeTower_02 Side A\"    >BridgeTower_02 Side A<\/span><div id=\"target-id6a1498554d5a1\" class=\"collapseomatic_content \"><br>A101 B103 A102 B104 A103 B102 A201 B203 A202 B304 A105 B103 A205 B201 A305 B302 A405!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d5b0\"  tabindex=\"0\" title=\"Bridge Tower 2: Side B\"    >Bridge Tower 2: Side B<\/span><div id=\"target-id6a1498554d5b0\" class=\"collapseomatic_content \"><br>A105 B103 A104 B102 A103 B104 A205 B203 A204 B302 A101 B103 A201 B205 A301 B402!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d5bf\"  tabindex=\"0\" title=\"Bridge Tower 2 Universal: White Door\"    >Bridge Tower 2 Universal: White Door<\/span><div id=\"target-id6a1498554d5bf\" class=\"collapseomatic_content \"><br>A101 B103 A102 B104 A103 B105 A104 B102 A201 B203 A202 B304 A203 B205 A204 B302 A403!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d5ce\"  tabindex=\"0\" title=\"Bridge Tower 3: Side A\"    >Bridge Tower 3: Side A<\/span><div id=\"target-id6a1498554d5ce\" class=\"collapseomatic_content \"><br>A105 B103 A102 B104 A202 B203 A107 B106 A207 B206 A204 B305 A304 B303 A101 B105 A307 B406 A201 B202 A301 B304 A401 B404 A407 B401 A507!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d5dd\"  tabindex=\"0\" title=\"Bridge Tower 3: Side B\"    >Bridge Tower 3: Side B<\/span><div id=\"target-id6a1498554d5dd\" class=\"collapseomatic_content \"><br>A105 B103 A102 B104 A202 B203 A107 B106 A207 B206 A204 B305 A304 B303 A101 B105 A307 B406 A201 B202 A301 B304 A401 B404 A407 B405 A302 B503-506!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d5ec\"  tabindex=\"0\" title=\"Bridge Tower 3 Universal: Wheel Door\"    >Bridge Tower 3 Universal: Wheel Door<\/span><div id=\"target-id6a1498554d5ec\" class=\"collapseomatic_content \"><br>A105 B101 A103 B102 A101 B102 A107 B106 A203 B201 A207 B206 A204 B305 A102 B105 A201 B202 A301 B104 A307 B405 A403 B301 A407 B405 A503!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d5fb\"  tabindex=\"0\" title=\"Cathedral 1: Side A\"    >Cathedral 1: Side A<\/span><div id=\"target-id6a1498554d5fb\" class=\"collapseomatic_content \"><br>A103 B101 A104 B102 A101 B105 A102 B104 A202 B201 A203 B204 A201 B203 A302 B301 A402!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d60a\"  tabindex=\"0\" title=\"Cathedral 1: side B\"    >Cathedral 1: side B<\/span><div id=\"target-id6a1498554d60a\" class=\"collapseomatic_content \"><br>A104 B101 A105 B103 A102 B101 A103 B102 A204 B202 A203 B204 A303 B404!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d618\"  tabindex=\"0\" title=\"Cathedral 2: Side A\"    >Cathedral 2: Side A<\/span><div id=\"target-id6a1498554d618\" class=\"collapseomatic_content \"><br>A101 B103 A102 B104 A103 B105 A104 B102 A201 B204 A303 B404 A305 B403 A504!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d627\"  tabindex=\"0\" title=\"Cathedral 2: Side B\"    >Cathedral 2: Side B<\/span><div id=\"target-id6a1498554d627\" class=\"collapseomatic_content \"><br>A101 B103 A102 B104 A103 B102 A201 B204 A105 B101 A402 B501!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d636\"  tabindex=\"0\" title=\"Cathedral 2 Universal: White Door\"    >Cathedral 2 Universal: White Door<\/span><div id=\"target-id6a1498554d636\" class=\"collapseomatic_content \"><br>A101 B103 A102 B104 A103 B102 A201 B105 A104 B101 A105 B104 A202 B204 A303 B201 A402 B202 A401 B201 A304 B403 A501!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d645\"  tabindex=\"0\" title=\"Cathedral 3: Side A\"    >Cathedral 3: Side A<\/span><div id=\"target-id6a1498554d645\" class=\"collapseomatic_content \"><br>A102 B105 A204 B203 A101 B106 A103 B205 A202 B205 A203 B204 A303 B304 A302 B401 A304 B303 A504!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d654\"  tabindex=\"0\" title=\"Cathedral 3: Side B\"    >Cathedral 3: Side B<\/span><div id=\"target-id6a1498554d654\" class=\"collapseomatic_content \"><br>A106 B105 A204 B203 A102 B101 A103 B205 A202 B203 A205 B201 A107 B106 A304 B305 A307 B405 A306 B505!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d663\"  tabindex=\"0\" title=\"Cathedral 3 Universal: Wheel Door\"    >Cathedral 3 Universal: Wheel Door<\/span><div id=\"target-id6a1498554d663\" class=\"collapseomatic_content \"><br>A103 B102 A106 B104 A102 B101 A107 B104 A101 B105 A202 B204 A203 B204 A205 B201 A204 B202 A301 B402 A303 B304 A302 B401 A402 B303 A502!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d671\"  tabindex=\"0\" title=\"Bus Ride 1: Side A\"    >Bus Ride 1: Side A<\/span><div id=\"target-id6a1498554d671\" class=\"collapseomatic_content \"><br>A105 B103 A102 B101 A103 B104 A205 B102 A203 B105 A101 B204 A202 B205 A201 B202 A303 B305 A403!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d680\"  tabindex=\"0\" title=\"Bus Ride 1: Side B\"    >Bus Ride 1: Side B<\/span><div id=\"target-id6a1498554d680\" class=\"collapseomatic_content \"><br>A105 B103 A102 B101 A103 B104 A205 B102 A203 B105 A101 B204 A202 B205 A201 B202 A303 B201 A302 B305 A301 B304 A305 B404!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d68f\"  tabindex=\"0\" title=\"Bus Ride 2: Side A\"    >Bus Ride 2: Side A<\/span><div id=\"target-id6a1498554d68f\" class=\"collapseomatic_content \"><br>A102 B103 A105 B102 A205 B101 A104 B105 A202 B303 A101 B205 A302 B305 A103 B201 A402 B301 A203 B405 A502!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d69e\"  tabindex=\"0\" title=\"Bus Ride 2: Side B\"    >Bus Ride 2: Side B<\/span><div id=\"target-id6a1498554d69e\" class=\"collapseomatic_content \"><br>A102 B103 A105 B102 A205 B101 A104 B105 A202 B303 A101 B205 A302 B305 A103 B405 A203 B505!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d6ad\"  tabindex=\"0\" title=\"Bus Ride 3: Wheel Door\"    >Bus Ride 3: Wheel Door<\/span><div id=\"target-id6a1498554d6ad\" class=\"collapseomatic_content \"><br>A101 B107 A102 B101 A202 B104 A201 B102 A203 B207 A105 B302 A107 B304 A402 B301 A502!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d6bb\"  tabindex=\"0\" title=\"Bus Ride 3: Side B\"    >Bus Ride 3: Side B<\/span><div id=\"target-id6a1498554d6bb\" class=\"collapseomatic_content \"><br>A101 B107 A102 B101 A202 B104 A201 B102 A203 B207 A105 B302 A107 B402 A206 B407 A402 B501!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d6ca\"  tabindex=\"0\" title=\"Train Ride 1: Side A\"    >Train Ride 1: Side A<\/span><div id=\"target-id6a1498554d6ca\" class=\"collapseomatic_content \"><br>A101 B103 A104 B101 A202 B105 A104 B102 A303 B201 A302 B203 A402! or A404!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d6d9\"  tabindex=\"0\" title=\"Train Ride 1: Side B\"    >Train Ride 1: Side B<\/span><div id=\"target-id6a1498554d6d9\" class=\"collapseomatic_content \"><br>A105 B102 A205 B104 A101 B103 A105 B101 A202 B204 A103 B202 A301 B203 A302 B305 A104 B405!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d6e8\"  tabindex=\"0\" title=\"Train Ride 1 Universal: White Door\"    >Train Ride 1 Universal: White Door<\/span><div id=\"target-id6a1498554d6e8\" class=\"collapseomatic_content \"><br>A101 B103 A104 B101 A202 B104 A302 B105 A201 B102 A401!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d6f7\"  tabindex=\"0\" title=\"Train Ride 2: Side A\"    >Train Ride 2: Side A<\/span><div id=\"target-id6a1498554d6f7\" class=\"collapseomatic_content \"><br>A105 B103 A205 B101 A102 B105 A306 B102 A406 B104 A305 B203 A304 B205 A404 B202 A401 B204 A503! or A505!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d705\"  tabindex=\"0\" title=\"Train Ride 2: Side B\"    >Train Ride 2: Side B<\/span><div id=\"target-id6a1498554d705\" class=\"collapseomatic_content \"><br>A101 B103 A201 B104 A102 B105 A106 B102 A401 B106 A205 B203 A206 B205 A306 B204 A303 B404 A303 (or A305) B405 (or B403) A304 B505! (or B503!)<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d715\"  tabindex=\"0\" title=\"Train Ride 2 Universal: Wheel Door\"    >Train Ride 2 Universal: Wheel Door<\/span><div id=\"target-id6a1498554d715\" class=\"collapseomatic_content \"><br>A106 B103 A206 B101 A105 B102 A104 B106 A305 B104 A203 B204 A203 B202 A101 B105 A204 B302 A101 B203 A304 B402 A101 B205 A204 B403 A304 B405 A201 B206 A205 B404 A203 B502!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d739\"  tabindex=\"0\" title=\"Windmill 1: side A\"    >Windmill 1: side A<\/span><div id=\"target-id6a1498554d739\" class=\"collapseomatic_content \"><br>A107 B105 A102 B104 A203 B204 A201 B302 A403 B404 A207 B203 A504!<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d748\"  tabindex=\"0\" title=\"Windmill 1: side B\"    >Windmill 1: side B<\/span><div id=\"target-id6a1498554d748\" class=\"collapseomatic_content \"><br>A107 B105 A102 B104 A203 B204 A207 B203 A407 B506<\/div><\/p><p><span class=\"collapseomatic \" id=\"id6a1498554d757\"  tabindex=\"0\" title=\"Windmill 1 Universal: White Door\"    >Windmill 1 Universal: White Door<\/span><div id=\"target-id6a1498554d757\" class=\"collapseomatic_content \"><br>A107 B105 A106 B205 A102 B104 A203 B204 A201 B302 A403 B404 A207 B206 A107 B105 A106 B203 A207 B206 A305 B301 A405 B401 A306 B207 A402 B501!<\/div><\/p><\/div><\/div><div class=\"vce-text-block\" id=\"dooria-P3Chapter2\"><div class=\"vce-text-block-wrapper vce\" id=\"el-f86c338c\" data-vce-do-apply=\"all el-f86c338c\"><p style=\"text-align: center;\"><b>CHAPTER 2: GAME PATH<\/b><\/p><p><span style=\"font-weight: 400;\">This chapter will talk about your path through the game and how it affects the ending. It will also cover the ending itself.<\/span><\/p><p><span style=\"font-weight: 400;\">In the opening cutscene Oscar gives you his umbrella and enters the game world on his own through the Windmill Balcony door. Then it shuts behind him.<\/span><\/p><p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-414 aligncenter\" src=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/OscarOpening01.jpg\" alt=\"\" width=\"1168\" height=\"457\" srcset=\"https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/OscarOpening01.jpg 1168w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/OscarOpening01-300x117.jpg 300w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/OscarOpening01-1024x401.jpg 1024w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/OscarOpening01-768x300.jpg 768w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/OscarOpening01-848x332.jpg 848w, https:\/\/dooriagame.com\/wp-content\/uploads\/2021\/11\/OscarOpening01-1140x446.jpg 1140w\" sizes=\"auto, (max-width: 1168px) 100vw, 1168px\" \/><\/p><p><span style=\"font-weight: 400;\">Figuring out where he goes from there is not easy. Behind the scenes he does take a specific path, largely invisible to you. Here are the parts of his path that matter...<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-9a7acba7\" data-vce-do-apply=\"all el-9a7acba7\"><p><b>Oscar\u2019s Path.<\/b><\/p><p><span style=\"font-weight: 400;\">Once Oscar is on the Windmill Balcony, he exits into the Wheel Of Doors. Where he goes from there is not known and isn\u2019t significant, what matters is that at 5:00 he is at the Fountain encounter space, sitting down and reading a book. If you get to the Fountain at 5:00, this is the first time you can encounter him. After the Fountain, at 5:10 he can be seen walking down the Street. He goes up his own Bridge Tower, and is on the Bridge at 5:20. He makes it down to the Bus Stop at 5:30 and takes the bus. He probably gets off the bus somewhere, and eventually can be seen at the Bench encounter space, sitting on the bench, at 5:50. When it\u2019s 6:00, he is walking along the Street sidewalk again. This time he travels to the Train Station and gets on the train, which leaves at 6:10. Eventually he makes it back to the Windmill Balcony at 6:30, where he stays and waits indefinitely. If you encounter him here, the game ends.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-1c16d12c\" data-vce-do-apply=\"all el-1c16d12c\"><p><b>Your Path.<\/b><\/p><p><span style=\"font-weight: 400;\">To get all 8, there\u2019s a specific path you must take, and it is as follows.<\/span><\/p><p><span style=\"font-weight: 400;\">After the two tutorial levels, you arrive at the Apartment Building puzzle. From there you must finish on side B to go to the Library. Then finish on side A to go to Bridge Tower. Side A of Bridge Tower is the only option, which takes you to Caf\u00e9. Finish Caf\u00e9 on side B to visit the Library again. There you must finish on side B to go to the Fountain for your <strong>1st<\/strong> encounter with Oscar, after which you\u2019ll end up in the Theatre. Finish that on side B for your <strong>2nd<\/strong> encounter on Street, which takes you to another Bridge Tower visit, which you must finish on side A to go up onto the Bridge for your <strong>3rd<\/strong> encounter, and then to the Cathedral. There you want to finish on side A to get to the Bus Stop, where you have your <strong>4th<\/strong> encounter as Oscar leaves on the bus you\u2019ve just missed. You get on the next bus and must finish the Bus puzzle on side B to return to Caf\u00e9. You have to finish Caf\u00e9 on side B to get to the Bench in time for your <strong>5th<\/strong> encounter, which ends in another visit to the Theatre, which you must again finish on side B to have your second Street encounter, which is <strong>6th<\/strong> overall. Back at the Bridge Tower, you must now finish it on side B to get to the Train Station. There, on the platform, you have your <strong>7th<\/strong> encounter. Oscar waves to you, but the train doors shut before you can get on, as it leaves without you. You get on the next train, and finish the Train Ride on side A, to get to the Windmill puzzle. At this point you\u2019re free to finish the Windmill on side A to get the last - <strong>8th<\/strong> - encounter and end the game, or you can finish on side B to get to the Wheel Of Doors and explore more puzzles - you can always return to the Windmill puzzle and finish on side A to get your ending, since Oscar will remain up there indefinitely.<\/span><\/p><\/div><\/div><div class=\"vce-text-block\" id=\"dooria-P3Chapter3\"><div class=\"vce-text-block-wrapper vce\" id=\"el-72c26ceb\" data-vce-do-apply=\"all el-72c26ceb\"><p style=\"text-align: center;\"><b>CHAPTER 3: ENDING<\/b><\/p><p><span style=\"font-weight: 400;\">If you get to the Windmill Balcony any time after 6:30, Oscar will be there, and your final encounter cutscene will occur, followed by credits. This will conclude your current game. What happens in this final cutscene will vary depending on how many successful encounters you\u2019ve had up to this point. There are 8 possible variations, all different from each other in subtle ways, with the main difference being how close the two characters get to one another. The more successful encounters you\u2019ve had, the closer they\u2019ll get. If you\u2019ve gotten all 8, the windmill blades will stop spinning as the last of them turns orange. You can count the windmill blades that have turned orange for an indication of how many total encounters you\u2019ve had. Additionally, after the credits you are presented with a windmill that counts out your encounter number one last time, and then you are taken to the Main Menu, where you now have access to New Game Plus (NG+).<\/span><\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp;IntroductionThe world of Dooria is complex. It\u2019s a big machine, dressed as a city, with doors that work as portals into different areas. This guide is here to help you navigate it and make some sense of its concepts. You can accomplish that without a guide, but it\u2019s a challenge that requires an amount of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-341","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/dooriagame.com\/index.php?rest_route=\/wp\/v2\/pages\/341","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dooriagame.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/dooriagame.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/dooriagame.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dooriagame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=341"}],"version-history":[{"count":52,"href":"https:\/\/dooriagame.com\/index.php?rest_route=\/wp\/v2\/pages\/341\/revisions"}],"predecessor-version":[{"id":466,"href":"https:\/\/dooriagame.com\/index.php?rest_route=\/wp\/v2\/pages\/341\/revisions\/466"}],"wp:attachment":[{"href":"https:\/\/dooriagame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=341"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}